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Court documents show that not only is Valve a fraction the size of companies like EA or Ubisoft, it’s smaller than a lot of triple-A developers

Court documents show that not only is Valve a fraction the size of companies like EA or Ubisoft, it’s smaller than a lot of triple-A developers

Valve's Lean Workforce: Powering the PC Gaming Empire

Valve, the company behind the iconic Steam platform, has long been a enigma in the gaming industry. Despite its outsized influence on the PC gaming landscape, the company's workforce has remained relatively small, even as it continues to shape the future of the medium. A recent antitrust lawsuit has shed light on the inner workings of Valve, revealing the surprising size and distribution of its employee base.

Uncovering Valve's Lean Workforce

A Fraction of the Industry Giants

Valve's workforce, as revealed in the antitrust lawsuit documents, consists of just 336 employees as of 2021. This is a fraction of the size of most major game publishers, even as Steam remains the dominant force in PC digital distribution. The company's lean structure is a testament to its efficiency and the power of its platform.

Departmental Breakdown: Prioritizing Steam and Games

The documents show that the majority of Valve's employees are focused on two key areas: Steam and game development. Of the 336 employees, 79 are directly involved in maintaining and improving the Steam platform, while a staggering 181 are dedicated to the company's game development efforts. This distribution reflects the importance of both Steam and Valve's own game titles to the company's success.

Hardware Development: A Growing Focus

Valve's recent foray into hardware, with the launch of the Steam Deck, is also reflected in the employee breakdown. The documents show that 41 employees were working on hardware development at the time of the lawsuit, a significant investment in a new area for the company.

Streamlining the Organization: Valve's "Flat" Structure

The limited headcount at Valve has been a point of criticism, with Wolfire Games arguing in its lawsuit that the company "devotes a miniscule percentage of its revenue to maintaining and improving the Steam Store." This criticism is echoed in a report from People Make Games, which suggests that Valve's "flat" corporate structure can be detrimental to its employees.

Punching Above Its Weight

Despite these challenges, it's hard to deny Valve's effectiveness in managing the PC gaming landscape. With a relatively small workforce, the company has managed to maintain Steam as the dominant digital distribution platform, while also revolutionizing the handheld gaming market with the Steam Deck. Whenever Valve does release a new game or update an existing one, it's always a highly anticipated event in the gaming community.

Industry Comparisons: Valve's Lean Approach

To put Valve's workforce into perspective, consider the following headcounts of other notable publishers and developers:- Activision Blizzard: 9,800 employees- Electronic Arts: 12,900 employees- Ubisoft: 20,000 employees- Epic Games: 3,600 employees- CD Projekt Red: 1,100 employeesValve's lean approach to staffing stands in stark contrast to the industry giants, yet it has managed to maintain its position as a powerhouse in the PC gaming ecosystem.In conclusion, the revelations from the antitrust lawsuit have shed light on the inner workings of Valve, showcasing the company's surprisingly small workforce and its strategic focus on key areas like Steam and game development. While Valve's "flat" structure has faced criticism, the company's ability to punch above its weight and shape the PC gaming landscape is a testament to its efficiency and the power of its platform.

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